I really just planned a "bugfix/tweak" release of Darknut's Greater Dwemer Ruins this time around but when I started messing with it again I kept seeing things that I would do a little different if I was doing it for the first time now.
So what the heck it's DNGDR v2 ...
Here is a new creature u will see ... Atronach lava I made this for the first release but the way I wanted to use them didn't work but I figured it out know
I tweaked the exterior of Dagoth Ur .... there were a few places that I thought were a little "first day using the CS" looking ... Obviously this doesn't effect how the mod plays but it was bothering me.
I tweaked the way AstralDagoth Ur looked .... I think it looks much cooler ingame